Closer to Death

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Closer To Death (x5, requires fourth dot of death mastery) After wielding death side for long enough, the master can selectively bring himself closer to death, conferring additional benefits.

1) Suspend disbelief All other mortals believe they know exactly what the body is capable of, but for the master of death side there is no question. He can take his body to the very limit and back again.

(System: Stamina is now x2 to increase)

2) Suspend Requirements The need for food, water, Air. It is used as a weapon against the wielder, occasionally, but his body has no need for such things if he wills it so.

(system: The rule of three is three weeks without food, three days without water, and three minutes without air. Spend any number of temporary health levels and multiply three by ten that many times to get your new limits. With one health level spent you could choose to go without food for 30 weeks, water for 30 days, and air for 30 minutes. )

3) Suspend Pulse The heart pumps precious blood around to your organs, but occasionally it also pumps poisons and venom. If the death side master realizes that he's been poisoned, he may suspend his pulse until his immune system flushes the toxins.

(system: If there is a toxin in the body of Bernard, he may roll perception plus survival, medicine, intuition, or endurance difficulty 6 to attempt realize it before symptoms show up. Once he realizes there's a toxin within him, he may spend a willpower point and suspend his pulse long enough for his body to take care of it (one hour for each level of toxin).

4) Suspend Unity When a corpse is encountered, ones who are closer to death can literally become so by channeling a small amount of death side.

(system: If Bernard is aware of the exact location of a corpse on earth, he may spend a death side and instantly be teleported there. Stamina's trait maximum is now 6)

5) Suspend Corpus When needed, the true master of death can infuse his body into his spirit for a small period of time, allowing him to move freely throughout the world.

(system: Spend two death side, and your body is pulled into your spirit, leaving a somewhat ethereal version of Bernard in its place. This effect lasts for one scene, or until Bernard chooses to end it. In this form, Bernard can neither take nor deal more than one physical damage at a time with any given physical attack. He may fly up to permanent death side x 10 miles per hour. He may also walk through walls and solid objects, though he takes one bashing health level of damage when he does so. )