Fleshcrafting

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Fleshcrafting (current x 6)

Roll is Dex or Wits + crafts, difficulty is between 4 (changing skin color, tattooing) and 10 (Building a new eyeball from a clump of hair). Raising attributes beyond 5 requires Crafts 6.

1) Skin Deep The fleshcrafter may alter surface level and near surface level traits of a target's anatomy.

System: No cost, requires a dex or wits + crafts roll for aesthetics changes. Tattoos may be added or removed, skin pigment changed at will, surface alterations to muscles and skin (such as changing a face), removing superfluous scars, piercings and scarification added, and generally any other surface effect.

2) Bonecraft The fleshcrafter may begin to alter bones and organs at his will, shaping them into new, more effective and convenient forms.

System: No more than a foot may be added or subtracted in height from a target at this level. You may alter bone structures, cripple, create adornments, spikes, bone plating, reform muscles and organs, add claws, and generally reshape the given body to your will. This effect require a wits or dex plus crafts roll to enact, and takes some time.

3) Monstrify In a pinch you may transmute any organic matter into any other organic matter. For example you may take a clump of hair and form a new kidney.

System: Crafting usually takes a while, but with available biomass this dot has synergy with Graft 2. You may not create brains, although you can turn brains into other organs if you wish.

4) Timed Shift Allows surgery alterations to decay over time.

System: Any surgery you make can be deemed temporary, and you decide the duration of the effect. This allows for temporary augmentation and similar effects. An intelligence + Medicine roll is required, difficulty 7. 3 succeses and you can name the day the surgery will wear off, 5 succeses and you can name the hour.

5) Deep Crafting You may choose for any alterations you make with surgery become genetically encoded in the target's DNA.