Simplification

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Simplification (current x6)

1) Identify machine These mechanical abominations disgust you with their unnaturalness. Understanding their purpose protects you and allows you to destroy them more efficiently.

System: Roll Per. + Crafts (Diff: 7). Successes determine how much information is revealed, with even one success enlightening you as to the function of the item. Further successes may reveal weak points, extra defenses, etc.

2) Glitch Small machines fritter and fail in your presence. Batteries run out, cell phones do not transmit information, bugs do not pick up the noises you make, and cameras cannot capture your image. The effect can be anything from breaking to a small malfunction. This may make it difficult to network with your teammates, and it will affect their devices as well.

System: Radius is gnosis x 5 meters, but this may be extended to remote devices specifically targeting you (telephoto cameras, super-hearing devices) for a scene by spending a point of gnosis. Always in effect, cannot be turned off.

3) Hand of Reclamation By touching a machine, you may cause it to jam, fail, or even break down completely.

System: Roll Man. + Intimidation, (Diff: dependent on the complexity of the device (a Computer would be 4, a knife would be 10). For each success the device "jams" for one turn, being rendered completely unusable. If more than 5 successes are gained, the device breaks permanently.

4) Transmute

5) Untouchable The spirits of technology so respect your presence that a particular type of weapon will no longer harm you. Grenades will fail to explode, guns will jam, or knives will bend or melt so that they do not pierce your skin.

System: When this dot is taken, choose one type of weapon (explosives, blade, electrical, firearms, etc). If possible, these weapons will jam and break whenever they might harm you.