Genre Path Mechanics

The Gamer can be granted a large number of Genre-related paths. The possible paths are as follows: Platformer, RPG, Action, Adventure, fighter, Puzzle, Real-time strategy, Survival, Simulation, and shooter. Each of these paths has an active and inactive state. A Genre may be activated at any time by spending a willpower. The total number of active Genres that the Gamer can have at any one time is determined by how many games they have completed successfully.

Less than 5: one at a time 5-9: Two (Eg. puzzle/platformer like Braid) 10-14: three (EG. Action/adventure/RPG like Zelda 2) 15-24: four 25-29: Five 30-34: Six 35+: Any number

When two or more Genres are active, the gamer gets a special synergy bonus. These bonuses are either passive abilities or additional activated powers. When more than two genres are active, the gamer gets all applicable bonuses. For example, if the gamer was in a puzzle/FPS/RPG, they would get the bonuses for Puzzle/RPG, FPS/RPG, and Puzzle/FPS.

''In order to create this content, whenever a new Genre path is granted, the creator must notate the synergies of the new genre with all current genres at the beginning of the path. For example, if someone writes the "action" path, and Bryan is in possession of the "platformer" and "RPG" paths, the new content creator must describe the bonus effect/s of Action/Platformer and Action/RPG. ''