The Middle Road

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The Middle Road (x6)

1) Prevent Crossing As the tranquil slays an opponent, they may prevent the soul from crossing to the other side, prolonging the death.

System: When Bernard attacks and kills a target, he may spend a death side point. If he does, that target is incapacitated instead of dead (though they will still die without proper medical treatment)

2) Neutralize Magic Death side is the epitome of balance. All energies of life and death can be affected by its neutral force.

System:Bernard may roll his temporary death side difficulty 5 as counter-magic against any effect that channels the forces of life or death directly. He may spend points of death-side for automatic extra successes in this roll.

3) Frustrate Identity When faced with another mortal, the tranquil may sometimes call upon the powers of death side to bring them down to their level, or himself up to their own.

System: Spend two death side and roll willpower versus the target's willpower. If you succeed, equate the target's physical attributes to your own, or your own to the target's. Only works on humans. Can be used once per day.

4) Mitigate Threat The tranquil may occasionally call upon the ambient balance of an area to force action back into pacifism.

System: Twice per game, Bernard may declare any one action a failure.

5) Balancing Act When two beings exist with different levels of life energies, the master of tranquility may put himself in balance with the foe, evening the playing field.

System: Bernard selects a creature as his target. If that creature has more health than Bernard, it loses health until it has an equal amount of health, and Bernard loses Death Side points equal to the target's health loss. If Bernard has more health than the target, Bernard loses health until he has an equal amount of health and gains Death Side points equal to the amount of health he lost.