Nuance

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Nuance (current x6)

1) Aura sight-

System: you may view auras. In order to recognize particular auras, there is no roll required. In order to try to learn a bit more about a particular aura's nature, you may roll perception + intuition, difficulty 6. In order to notice auras that you are not already aware of (a person sneaking up on you for example), a perception + intuition roll difficulty 8 is required. Range is = to anti-magic field or willpower x 10 feet, whichever is larger.

2) Meta-sight-

System: similar to aura sight, you may scan the area for metaphysical anomalies without rolling. Consider this a “magic” sense that works similarly to sight (although it doesn't require eyes to function). Same range as dot 1. You generally detect any effect which has had energy floated into it (wards, floating spells, currently active effects, telekinesis, spells being cast, enchantments, rifts between dimensions, etc.) Some very powerful effects will leave a magic 'residue' for a short time after they are worked. In the case of true magic a spell tracing attempt may be made, otherwise the most information you will be able to discern about each signal is its location and what sort of energy is powering it (generally pool type).

3) Extrapolation-

system: You may begin to examine metaphysical effects of all sorts. As long as you have one dot in the appropriate lore (jack of all trades applies), you may roll int. + occult (difficulty 6 for true magic or psychics, 8 for anything else) to gain information about the effect. 5 successes gives full information about the spell: amount of energy put into it, what its purpose is, any triggers (for floating spells), what wards are looking for, what the effect is targeting, how long it will take to cast fully, and other similar tidbits. Fewer successes grants less info. Consider this an extension of spell tracing. Wits + occult for reflexive results, granting limited information, can be made. Full attempts can take up to an hour.

4) Forgery-

Fake magical signals.

5) Nuance-

Change spell variables on successful counter spell.