Memory Mastery

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Memory Mastery (current x6 to raise)

1) Esoteric Mind Your thoughts are impossible to comprehend by those who seek to read them. Your brain physically reformats itself regularly which puts a wrench in most means of detection and manipulation.

System: Your rating in arcane affects any non-personal attempt to read, alter, or otherwise interact with your memories in any way. Your path rating also subtracts dice in a similar way and stacks with your rating in arcane.

2) Flawless Memory Your memory is absolutely flawless. You never forget even the slightest detail that you don't want to. As such, learning becomes very easy for you. Furthermore, you may forget information at will and remember it whenever you choose.

System: You do not forget anything you want to remember. You may erase your own memories or create fake ones at will, and these alterations may be timed to decay as you wish, but cannot last longer than a month without being renewed. All study checks are at -2 difficulty. Rolls are not required for you to remember anything.

3) Pick Brain You may delve deeply into the minds of others, pilfering memories & secrets as you sift through their gray matter with your fingers.

System: You must be touching the target's in-tact brain. Roll intelligence. + medicine (Diff: Targets intelligence). Successes determine what can be learned, 1 for surface thoughts, 5 for the deep subconscious. There is no way to resist this power. You may use any living brain you have constant access to as a mentor at difficulty 8.

4) Inception/Lobotomize You are capable of adding or deleting memories at will while a victim is under the knife.

5) Reformat Identity While doing brain surgery, you may completely alter the target's personality, memories, tendencies, and similar. The target will always end as less than he was before he went under the knife.

System: roll intelligence + psychology, difficulty of the target's intelligence. Successes grant you the ability to add or delete personality traits, add derangements, create tendencies, create mental exceptions (you cannot see anyone that looks like Egas Freeman), and generally completely reformat the person's identity. Trait points are always lost in the process, but just how many depends on the severity of the shift.