Genre of Adventure

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Genre: Adventure (current x5 to increase)

1) Pick Up Ramrod Though the adventurer frequently seems ill-equipped to deal with problems, others will be surprised at just the kind of things he keeps in his pockets.

System: the Gamer may store up to path rating x7 items that are smaller than himself in his inventory. This can be accessed by reaching into his pockets whenever The Adventure Genre is active. When he changes outfits, he must migrate his inventory by taking everything out of his old outfit and putting it into his new one.

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Adventure stuff (no particular order): Solving Puzzles not dieing (yeah right. People die in adventure games) light up (can locate the object in current room most likely to help him in the future.) Single-player (grants bonuses when by self?) Next room! (whenever player advances plot, regains willpower?) hintbook (allows hints from GM? Doesn't sound very exciting)

drawing some blanks here. give me a while.