Aspect of Life

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Aspect of Life (x6) Deals with channeling Death Side into living beings. Cannot directly kill anything. People damaged only with this path will not degenerate as though bleeding.

1) Touch of Purgatory The living agent of death side can channel the vacuum through living beings, damaging their life energies directly. This method of attack is simple, but can be very powerful if mastered.

(System: The living agent spends any number of death side and then rolls his remaining death side pool as aggravated damage against a number of targets equal to the amount of death side pool he spent. This damage cannot kill a living being, and it cannot damage the undead or non-living.)

2) Displace Potential When engaged in close-quarters combat with an opponent, the mortal carrier can harvest the death side created as his opponent nears death. This harvest means that the damage he deals to his opponent is reduced to zero.

(System: When attacking a living target, the mortal carrier may spend a willpower and choose activate this power. He then rolls a dice difficulty 10-path rating, ones do not count as a botch. If this roll is successful, the attack he makes this action deals no damage and he gains temporary death side equal to half the damage he would have dealt rounded up. if the roll fails, the ability has no effect and deals full damage.)

3) Infest The aspect of life may touch an opponent and plant the seed of death side within them, bringing them permanently closer to death.

(System: When touching a target, the aspect of life can spend any amount of death side pool. The target he is touching then loses half that many health levels, starting with crippled, then mauled etc. These health levels cannot be regained through normal or most supernatural healing methods. The opponent may roll stamina difficulty 8 to resist, each success sparing a health level.)

4) Death Side Bottleneck When the advanced aspect of life is subjected to an overwhelming flow of death energy he may channel the vacuum and prevent crossing over to the other side.

(System: When the advanced aspect would take damage that would kill him, if he is not incapacitated, he may spend a death side point and instead be incapacitated. )

5) Level Ground Death side is the epitome of the middle road. The grandmaster aspect of life call upon its equalizing force to devastating effect.

(System: The grandmaster aspect now has the ability to spend all of his temporary death side pool at once to activate this ability. When he does so, all beings, including himself, within [spent pool meters] suffer [spent pool] health levels of unsoakable aggravated damage. This damage may only incapacitate targets. )