Water Kin

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Water Mastery (current rating x5)

1) Water Sight The minnow can see through the waters of the deep. The salt does not impede his vision; the fog does not confuse him. System: You can see through murky waters and fog as clear as day, and salt does not bother your eyes when underwater. Furthermore, you may recognize sounds as normal while underwater, and even smell.

2) Home of the Sea The jelly finds itself at home in the water, able to spend any length of time in the watery depths. System: You may breathe any type of water as though it were air, drink salt water, and sustain yourself on a diet of fish and/or seaweed. You are immune to the negative effects of water pressure down to 400 feet.

3) Like a Fish in Water The tuna finds it far easier to move in the water than on land. System: You are at a +2 dice bonus for all physical actions taken in water. There are no penalties for any physical action taken underwater. You are also able to weather any temperature of water at will.

4) Senses of the sea. The barracuda may always find its way to the nearest bodies of water, and when inside water finds it very easy to determine its surroundings. System: when inside water, you gain sonar. When outside of water, you may concentrate and attempt to sense nearby bodies of water. Any liquids within willpower x 10 meters will be revealed, as well as the nearest large body of water (lake, stream, ocean), its distance, and its type.

5) Master of the Currents The shark rides through waves and currents as though they were air. He strikes fast and without warning, and may even run along the surface of the water. System: You make walk along the surface of any water at will, you may swim at (dex+survival) x 12 mph in water, and you may traverse the deepest corners of the ocean without fear of being crushed by the pressure. Furthermore, you may spend one point of glamour to ignore any water currents (climb up waterfalls, ignore whilpools, etc) for the scene.